Vengeance v1.2.0 #
Smite Option (2) #
- You gain access to a Smite Option that can be used via your Divine Smite feature at 2nd Level, and this option costs one Divine Wrath die.
Retributor’s Smite #
- Your weapon alights with flames of vengeance, and the Damage Type of your Divine Smite becomes Fire Damage. Additionally, the target must succeed on a Charisma Saving Throw, gaining the Dazed Condition (See: Conditions) on a failure.
- Starting at 11th Level, if you chose this option and spent at least three Divine Wrath dice, then the Creature has disadvantage on its Charisma Saving Throw, if it has disadvantage on this type of Save already then it suffers a -5 penalty instead.
Channel Divinity (3) #
Abjure Enemy #
- Choose a number of Creatures up to your Proficiency Bonus.
Vow of Enmity #
- A Creature you can see within 30 feet of you instead of 10 feet.
- If the Creature drops to 0 Hit Points or falls Unconscious then you can transfer this effect to another Creature you can see within 30 feet as a Reaction.
- Can be used as part of the Attack Action instead of as a Bonus Action.
Relentless Avenger (7) #
- You can move up to your speed immediately after the Attack and as part of the same Reaction.
- Additionally, if you or an ally within 10 feet of you hits a Creature with a Weapon Attack you can use your Reaction to cause you or another Creature within this aura to make a Weapon Attack against the same Creature.
- At 18th Level, the range of this aura increases to 30 feet.
Soul of Vengeance (15) #
- If you hit the Creature with this Reaction Attack — which counts as an Opportunity Attack — then the Creature has disadvantage on their Attack Roll.
Avenging Angel (20) #
- Uses a Bonus Action instead of an Action.
- Wings sprout from your back and grant you a flying speed of 120 feet.